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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Match 3 Games on iOS in Latin America

A look at the trends for the top Match 3 games on iOS in Latin America during the first quarter of 2021, showcasing downloads and user engagement data from Sensor Tower.

Q1 2021 Performance of Top Match 3 Games on iOS in Latin America

Top Match 3 Games on iOS Exhibit Varied Trends in Latin America for Q1 2021

The first quarter of 2021 has seen varied performance among the leading Match 3 games on the iOS platform in Latin America. Sensor Tower provides detailed insights into the performance of these games, revealing trends in downloads, revenue, and weekly active users.

Project Makeover by Magic Tavern, Inc. experienced a declining trend in downloads throughout the quarter, starting from 288K in the last week of December 2020 and settling at around 72K by the end of March 2021. The game's revenue exhibited slight fluctuations but generally hovered around the 50K to 70K mark, with weekly active users showing a peak of 400K in the first week of January before stabilizing at just over 390K towards the quarter's end.

Homescapes, developed by Playrix, showed a more stable revenue pattern, with earnings mostly remaining between 90K and 120K throughout the quarter. The game's downloads peaked at 107K in mid-January, followed by a gradual decrease to 50K by late March. Weekly active users remained relatively steady, with a slight peak of 600K in early March.

Another Playrix title, Gardenscapes, saw its revenue increase towards the end of the quarter, reaching 125K in late March from around 95K at the start of the period. Downloads peaked at 71K in mid-March, a notable increase from the 40K at the beginning of the quarter. The game's active user base showed a growth trend, peaking at 362K in mid-March before a slight decline to around 316K.

King's Candy Crush Saga continued to generate significant revenue, starting at 141K and climbing to a high of 189K by the end of March. The game's downloads remained fairly consistent, hovering around the 50K to 65K range, while weekly active users fluctuated modestly between 596K and 626K throughout the quarter.

Lastly, Fishdom also developed by Playrix, showed a revenue increase in the first quarter, from 35K in late December to around 39K by March's end. The game's downloads saw a notable spike in early March, reaching 84K, but then a sharp decline to approximately 10K. Weekly active users reached a peak of 124K in mid-March, with a downward trend to around 97K by the quarter's end.

These trends highlight the dynamic nature of the Match 3 game market on the iOS platform in Latin America. For more detailed insights and performance metrics, Sensor Tower's comprehensive data platform is the go-to resource.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021